A Tiny Stab at a Little Pricing Problem

May 24th, 2018

To start off, here's Foxy making disgusting goop in large quantities1:

Why is she making that? Well, for profit, what else. With each click, she's transforming 2852 ECu worth of rock-and-what-not into 4324 ECu worth of Disgusting Goop. That might not sound like much, except for the fact that it is effectively a 50% added value just like that in a few minutes (and while I sleep, yes, how else).

The above concrete numbers give me added ECu but also a way of approaching the ever-thorny euloran issue of pricing stuff. Only yesterday it would seem I failed at pricing some WPL correctly since the market (that had ASKED for WPL specifically) decided that... it was too expensive to bother buying it! So no sale made and a fee to pay instead2 but also a very clear and concrete thing to point to next time when anyone asks for WPL or complains that they don't have it.

Regardless of the market being there apparently completely lost in terms of what is how much and why would WPL cost more than dirt-cheap, lowest quality basic stuff, it's still worth to look again at some fresh data and see what prices make sense at all. Taking the Disgusting Goop above, let's calculate precisely what went in and what came out:

input: bundle of quality 595 + blueprint of quality 120 = 5.95*470 + 1.2*47 = 2852 ECu (quality adjusted base value3 )

output: 8 DG of quality 115 = 8*1.15*470 = 4324 ECu (quality adjusted base value)

Output / input = 4324/2852 = 1.51 (i.e. 151% or 51% gain).

Considering that the DG bundle is made only from harvestables4 it follows that Foxy simply can NOT sell those harvestables (rf, cr and sm) at anything less than 150% because at anything less than that she'd be better off using them as input to craft!  Notice also that the basic resources there (rf+cr) make only 2 thirds of the bundle, with sm the other third. For this little exercise I ignored the distinction between basic and non-basic harvestable but mining experience screams loud and clear that non-basic resources ARE harder to get in same quantities and same qualities. Which is not at all surprising given that they have higher value, doh.

As usual, in practice things are indeed a bit murkier, as all sorts of considerations quickly come stomping in: this 50% increase might be obtainable only at this specific sweet spot or only for this specific combination etc. Nevertheless, it IS some concrete data point in a sea of unknowns, so I'll stick to it for now. I'll add also that Foxy is a very skilled crafter (possibly even the top crafter at the moment) and it is for this reason that she *has this option* to make a significant profit just by crafting. Other players might find that the highest profit they can make out of harvestables really is by selling them at less than 150%, why not?

As Foxy's rather busy earning about 1500 ECu every couple of minutes for now, let's leave her aside for a moment and ask simply: what are *you* earning every couple of minutes and what are *your* options really?


  1. Yes, the red messages are all there one on top of the other because the bot is firing requests at the server without pause for clicking, eating, thinking or any of the other human-vices. 

  2. There is a fee for auctions without sale to discourage spam of useless auctions. 

  3. Also known as qabv and in any case the de facto *minimum* value of something in Eulora since that's what you can always get if you sell the item to the merchant NPC (i.e. to S.MG directly). 

  4. harvestables are obtained directly from euloran soil as a result of "mining" activity aka /explore + build; by contrast, craftables are items crafted as above, possibly from harvestables or other craftables